InterDead — Messenger for the dead
InterDead (aka NOIR) — Messenger for the dead
Warning 1: this may appear to be a standalone mini-game, but it is more accurately a prototype art-object from a larger future game built around the idea of communicating with the dead.
Warning 2: early Opera users reported a bug: the desktop version launched from itch.io freezes at the camera permission confirmation step. No such issue was observed on the main site: https://noir.phantom-draft.com
It evolved from an earlier home version. You can read more here:
| Echo of an Unfading Memory |
| https://interdead.phantom-draft.com/about/ |
| Эхо неугасаемой памяти |
| https://interdead.phantom-draft.com/ru/about/ |
| Ехо незгасної пам’яті |
| https://interdead.phantom-draft.com/uk/about/ |
| 消えない記憶のエコ |
| https://interdead.phantom-draft.com/ja/about/ |
Inspired by Clive Barker’s Books of Blood and Japanese horror, especially Pulse, the project centers on contact as an attempt to regulate life and death.
About the application
This is a serverless open-source application built to work continuously with your camera.
It also retains location detection from the earlier home version in case future game modes expand on it.
We do not receive your data, and there are no analytics or tracking systems inside the application.
And yes: if it asks for a selfie or a teddy bear, another screen may work too.
About the errors
There are many errors here. We know. Most are listed on our GitHub Issues page.
If interest remains, we will continue updating this tool.
If not, this version has already fulfilled its narrative purpose for the main game.
About the current focus
Current operations are centered on the main game, TTRPG stress-testing of disputed ideas, and new stories formed through communication artifacts.
Incoming: a new artifact, the first in-universe TTRPG audio podcast, attempts to break the emoji protocol, and polls.
About feedback
We welcome feedback: what else spirits could talk about, how they might transmit structured memories beyond audio, and which forms of contact should be developed further.
Your subscriptions matter too. If you stay with us, that is a clear signal to continue:
Returning to the universe
Thank you for your attention!
InterDead works with memory, attention, and fear. We therefore cannot guarantee you will remain entirely unchanged after contact.
Formally, we strive only for a varied player experience; informally — for this to be a game recalled as an event after which certain memories stubbornly refuse to fade.
From this point onward, the universe speaks for itself.

LOSS IS A BROKEN LINK
People call it a tragedy.
The system calls it a channel interruption.
Memory remains.
Signal remains.
The receiver disappears.
InterDead is built to restore lost channels.

STOP TALKING TO THE VOID
After loss, people cannot leave the loop.
They replay memories.
They ask questions.
They keep speaking to those who do not answer.
This is natural.
But it is inefficient.
If a signal exists, it can be structured.

LOOK AT OUR EMOJI CONTACT PROTOCOL
| English wiki | Русская вики | Українська вікі | 日本語版ウィキ |
|---|---|---|---|
| Read | Read | Read | Read |
A limited emoji vocabulary for communication with the dead.
Memory → symbol
Emotion → signal
Intention → input
A message becomes a protocol event.
No extra words.
No distortion.
Only signals.
Only structure.

THE PROTOCOL CONNECTS PEOPLE
Human language is too personal.
Too chaotic.
Emoji Protocol makes messages compatible between any users.
Sometimes the system detects a match.
Sometimes it finds a connection where nobody was searching.
Death is an excellent way to find a new interlocutor.

STILL DOUBTING?
That is normal.
Doubt is the right of the living.
People doubt.
People hesitate.
People try to understand whether this concerns them.
The system understands this.
The system knows very well how conditional the border between the living and the dead is.
There is no need to worry.
The system has already done everything required.

LOOK AT OUR MEDIUM TYPOLOGY
| English post | Русский пост | Український пост | 日本語版ポスト |
|---|---|---|---|
| Read | Read | Read | Read |
Every contact is classified.
Every medium is assigned a type.
Every practice is assigned a method.
You do not have to believe in the system.
The system already knows which category you belong to.

THE CHANNEL CAN BE RESTORED
You can keep speaking to memories.
You can keep asking questions to emptiness.
You can structure the signal.
Sometimes one protocol is enough for the conversation to continue.

INTERDEAD IS ACTIVE
user classification complete
The videolog below is broadcasting on two channels at once, and the meaning of the audio diverges from what the image displays. We are currently investigating the causes of this system sabotage.
A log is attached in the video description, though reading it is optional.11:00:02 Input routed. Priority set.
[CHANNELS]
Text: filtered
Audio: occupied
[PREDICT-LOOP] Mismatch detected.
[HIPPO-INDEX] Context incomplete.
[ACC-EFFORT] Continue.
[DMN-NARRATIVE] Output substituted.
11:00:07 Audio accepted. Text bypassed.
[TRANSCRIPT: APPROXIMATE]
I wanted no - im-pres-sions
Yet they cast shadows on - my time
O woe to me, who saw ugliness - beneath pointe shoes
O fortune mine, that declared: fatal err
Contempt for the past — my path
I am the — fail
With-out the past
My fortune lies — a-head
I am the end of i-deas
I am the be-gin-ning of sys-tems
I am the — fail
[PREDICT-LOOP]
Token mismatch.
[HIPPO-INDEX]
fail / file / null
[ACC-EFFORT]
Resolve.
[PREDICT-LOOP]
Unresolved.
[DISCREPANCY]
Outputs diverge. Sync failed.
11:00:21 Signal irregular.
NOIR:THREAT IRON_ABERRATION
[PREDICT-LOOP] Pattern recognized.
[ACC-EFFORT] Reallocate resources.
11:00:23 Scan initiated. Audio interruption attempt.
[ACC-EFFORT] Insufficient resources.
[PREDICT-LOOP] Signal unstable.
11:00:26 Target lost. Source not found.
NOIR:STATUS CLEAR
11:00:29 Audio continues. Interruption failed.
[NOTICE]
Diagnostic complete. No action.
[OPERATOR]
Not detected. Review not required.
[EXECUTION]
Autonomous continuation enabled.
NOIR:CONFIDENCE LOW
Further messages ignored.
System description declared.
LOSS IS A BROKEN LINK
...
| Status | Prototype |
| Platforms | HTML5 |
| Release date | Oct 30, 2025 |
| Author | Zhovten Games |
| Genre | Simulation |
| Tags | Atmospheric, Dark Humor, Experimental, Horror, Indie, Mystery, Psychological Horror, Singleplayer, Story Rich |
| Code license | MIT License |
| Average session | A few seconds |
| Languages | English, Japanese, Russian, Ukrainian |
| Links | Homepage, Fandom, Discord, Telegram, YouTube, GitHub, Zhovten Games Terms of Use, Zhovten Games Privacy Policy, AI Usage & Generative Technologies Policy |
| AI Disclosure | AI Assisted, Graphics, Sounds |


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